Tuesday, February 7, 2012

New things to learn

I've started the mysterious process of rigging and animating for the characters in my thesis. I decided to start with the sultry beauty because I knew she would be the simplest.

She has a really simple rig:


Originally I was only going to make her a ragdoll in UDK but some complications arose with certain scenes in my trailer. I decided that it would be easiest to do a couple of simple animations for when I wanted her movement to be more specific.  Like this one...I know its not much but it's my first Maya animation, other than a ball bounce a few years ago. This was really just a test to see if I could get animation out of maya and into udk because I had never done it before. I might eventually want to add a little swing to her legs after they pick her up out of the car instead of having her joints lock into place right away.


But for scenes where I'm going for more of that mangled corpse look the ragdoll sim works just fine.




The next challenger:


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