Wednesday, July 13, 2011

Weapons Test and Some Creepy Fun

Its been a goal of mine to get a custom weapon to work in UDK and I have finally done it. I haven't created my own effects for it yet, but the mesh is mine. I modeled and rigged a third person mesh, a first person mesh, and an ammo pick up mesh. I need to tweak the placement a bit more on the first person view. Its where it is now so that the player can see the meter on the back. I might model a hand or something to make it look like someones holding it or just adjust the angle so it doesn't look like its floating so much.

As you can see in this video I also started creating my own game type and custom maps. Having to be both artist and programmer is a pain but it eventually worked itself out.


Here's what it looks like in 3rd person as well but its hard to see around that giant robot:


Also, my monster's silhouette passed the Nosferatu test of creepiness. Not quite the style I'm going for with this game but a style I like none the less. 


I've also got some greatly improved story ideas that I've been working on. I'm writing a final script and will probably draw out some thumbnails soon. 



Monday, July 4, 2011