Sunday, January 29, 2012

It's almost alive



The creature process is moving, I reduced the high poly mesh to a just under 15,000 tri in game model and baked normal and ao maps from the zbrush sculpt. This is how it stands in UDK right now. Next up diffuse and specular. I'm also going to work on sculpting in some damage for an alternate skin. Going for a terminator kinda thing to expose the animatronic skeleton underneath.



Some of you may be wondering, who is this terrifying creature? Well...you really shouldn't ask so many questions, but if you must know...
It is a radioactive mutant crustaceous bug creature that lives by hive mentality and has a nasty temper. Its only motivations are to grow and protect its nest of spawn. It is far more intelligent than you might think, even smart enough to lure the rider into its lair with the use of cleverly placed sultry beauties. Clearly, it has a better understanding of us than we have of it.  It even took control of the invaders and turned them into its minions.  It plays this game for two reasons: one, to defend its nest from outsiders, and two, because radioactive mutant crustaceous bug creatures have to eat too.

This is the scale difference I'm going for between the sultry beauty and the creature. I'm going to have to adjust my final shots to make this work a bit better.

 

I also made a new trailer cut, primarily because of the changes to funland and some fun I've been having with sound effects. I think that they really add a lot to the feel of the thing and drive home some points that may have otherwise been too subtle. 











Sunday, January 22, 2012

More creature progress

Rethought the tail, made it more lobster/armor like. It will still be flexible.



Thursday, January 19, 2012

Another day another zbrush

Just wanted to try out the awesome 'make character sheet' zapplink function in zbrush4r2 with my creature sculpt progress for the day.

Tuesday, January 17, 2012

creature progress

I finished modeling all the little bits today and adjusted some shapes in zbrush. Going to start sculpting in the details now.



Monday, January 16, 2012

Just when you thought you were safe...the terror continues!

I took a much deserved and necessary break from thesis for the past month or so and now its time to focus on finishing things up. I made some minor changes to funland, mostly the trees, but I touched a few other things as well.






I've started modeling the creature as well. So far I just have a block model out in maya for the body and one in zbrush for the head. I'm playing with some ideas for articulation, especially in the claws.  I also tweaked the silhouette a little bit, it has more of a hunch back now.