Sunday, January 29, 2012

It's almost alive



The creature process is moving, I reduced the high poly mesh to a just under 15,000 tri in game model and baked normal and ao maps from the zbrush sculpt. This is how it stands in UDK right now. Next up diffuse and specular. I'm also going to work on sculpting in some damage for an alternate skin. Going for a terminator kinda thing to expose the animatronic skeleton underneath.



Some of you may be wondering, who is this terrifying creature? Well...you really shouldn't ask so many questions, but if you must know...
It is a radioactive mutant crustaceous bug creature that lives by hive mentality and has a nasty temper. Its only motivations are to grow and protect its nest of spawn. It is far more intelligent than you might think, even smart enough to lure the rider into its lair with the use of cleverly placed sultry beauties. Clearly, it has a better understanding of us than we have of it.  It even took control of the invaders and turned them into its minions.  It plays this game for two reasons: one, to defend its nest from outsiders, and two, because radioactive mutant crustaceous bug creatures have to eat too.

This is the scale difference I'm going for between the sultry beauty and the creature. I'm going to have to adjust my final shots to make this work a bit better.

 

I also made a new trailer cut, primarily because of the changes to funland and some fun I've been having with sound effects. I think that they really add a lot to the feel of the thing and drive home some points that may have otherwise been too subtle. 











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