Tuesday, January 31, 2012
Sunday, January 29, 2012
It's almost alive
Some of
you may be wondering, who is this terrifying creature? Well...you really
shouldn't ask so many questions, but if you must know...
It
is a radioactive mutant crustaceous bug creature that lives by hive
mentality and has a nasty temper. Its only motivations are to grow and
protect its nest of spawn. It is far more intelligent than you might
think, even smart enough to lure the rider into its lair with the use
of cleverly placed sultry beauties. Clearly, it has a better
understanding of us than we have of it. It even took control of the
invaders and turned them into its minions. It plays this game for two
reasons: one, to defend its nest from outsiders, and two, because radioactive mutant crustaceous bug
creatures have to eat too.
I also made a new trailer cut, primarily because of the changes to funland and some fun I've been having with sound effects. I think that they really add a lot to the feel of the thing and drive home some points that may have otherwise been too subtle.
Tuesday, January 24, 2012
Sunday, January 22, 2012
Thursday, January 19, 2012
Another day another zbrush
Just wanted to try out the awesome 'make character sheet' zapplink function in zbrush4r2 with my creature sculpt progress for the day.
Tuesday, January 17, 2012
creature progress
I finished modeling all the little bits today and adjusted some shapes in zbrush. Going to start sculpting in the details now.
Monday, January 16, 2012
Just when you thought you were safe...the terror continues!
I took a much deserved and necessary break from thesis for the past month or so and now its time to focus on finishing things up. I made some minor changes to funland, mostly the trees, but I touched a few other things as well.
I've started modeling the creature as well. So far I just have a block model out in maya for the body and one in zbrush for the head. I'm playing with some ideas for articulation, especially in the claws. I also tweaked the silhouette a little bit, it has more of a hunch back now.
I've started modeling the creature as well. So far I just have a block model out in maya for the body and one in zbrush for the head. I'm playing with some ideas for articulation, especially in the claws. I also tweaked the silhouette a little bit, it has more of a hunch back now.
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