Thursday, August 25, 2011

Recut trailer

No sound yet but I'm really liking this version a lot better. The idea was to make it more exciting and less story driven.

There's been a slight edit to the narration, it now goes as follows:



"In an unsuspecting place, abandoned...forgotten, a terror grows unwatched for decades. In the pursuit of progress our hopes mutated into...The Single Rider Double Feature!


Battle Aliens from outerspace! Destroy creatures from beyond! Dodge unearthly temptations! See no end to the terror of...The Single Rider Double Feature!"



Sunday, August 14, 2011

Monday, August 8, 2011

Some concept stuff


Trailer narration current draft:

An unsuspecting place...abandoned...forgotten...
a terror grows unwatched for decades

In the pursuit of progress the dream became a nightmare.
The cells of the artificial came to life, in a wondrous unheard of mutation.

Can you survive the...
Single Rider Double Feature?!





still working on the monster....




Wednesday, July 13, 2011

Weapons Test and Some Creepy Fun

Its been a goal of mine to get a custom weapon to work in UDK and I have finally done it. I haven't created my own effects for it yet, but the mesh is mine. I modeled and rigged a third person mesh, a first person mesh, and an ammo pick up mesh. I need to tweak the placement a bit more on the first person view. Its where it is now so that the player can see the meter on the back. I might model a hand or something to make it look like someones holding it or just adjust the angle so it doesn't look like its floating so much.

As you can see in this video I also started creating my own game type and custom maps. Having to be both artist and programmer is a pain but it eventually worked itself out.


Here's what it looks like in 3rd person as well but its hard to see around that giant robot:


Also, my monster's silhouette passed the Nosferatu test of creepiness. Not quite the style I'm going for with this game but a style I like none the less. 


I've also got some greatly improved story ideas that I've been working on. I'm writing a final script and will probably draw out some thumbnails soon. 



Monday, July 4, 2011

Friday, June 24, 2011

Less talk, more images

Here is my progress thus far. I have been jumping around a lot doing pretty much whatever I please because its summer and if not now, when? So the result of working that way is I have a lot of different things that are all unfinished. I'm going to try to update more frequently so I don't have to put so much in one post.  These are separately in order from oldest iteration to newest.

The U-92 Atom Ray-volver






Just fyi, the glowy part in the center revolves, I'll  make a gif of that or something and put it up here eventually.

Currently working on getting this to work as a custom weapon in game. 

The girl



These are the rough image planes I've been using but I've been fixing anatomy issues as I've been modeling.






The ride car







beginnings of the theme park block out: Atomic Funland *working name



Dave's Double Feature Ride sign






On the technical side of things I set up my own game type in UDK and will be starting to block out the actual maps I'm going to be using.

Until next time.